Town Event Chart

2D6

Roll at the end of each Day in town for the Hero Posse a D6. Higher than the Darkness track : move the counter on the darkness track 1 up. Less or equal : Roll 2D6 on the following chart. No grit allowed, move afterwards the Darkness back to 1

0-1Void Twister
A Void Twister sweeps through the town, annihilating it in a flash ! Livestock, buildings, and people are swept away right before your eyes, and it’s coming for you ! Every Hero in Town must make an Agility 5+ or Strength 5+ test to avoid or resist the powerful pull of the twister ! If failed, the Hero is swept away, broken and battered – they are killed. The Frontier Town is destroyed and the Town stay is over.
3Town Overrun
The Town is overrun with demonic creatures, tearing apart the people and burning the buildings to the ground ! It’s time to get out while you can ! Every Hero in Town must roll a number of dice equal to the number of Dark Stone they currently carry. For every roll of 1, that Hero takes D6 Wounds with no Defense as they are assaulted by demons ! Any Hero KO’d by this is killed in the fiery ruins of the Town. The Frontier Town is destroyed and the Town Stay is over.
4Fire !
A fire has broken out, setting the town ablaze ! D3 Random Town Locations burn to the ground in the fire and may not be visited for the rest of this Town Stay.
5The Fever
A terrible plague spreads through the Camp, causing Void Boils and death ! Each Hero must make a Spirit 6+ test to avoid the sickness. If Successful gain 10 XP. If failed, take D6+3 Wounds ignoring Defense.
6-8Spreading Fear
Fear spreads through the town as the days grow dark and the demonic attacks more frequent. One Random Town Location closes up shop and may not be visited for the rest of this Town stay. The Camp Site dissipates (may no longer be used) end the Hotel doubles their current rate.
9Intense Dread
A dark cloud on the horizon makes your soul sink as you see a Void Twister in the distance wipe through a neighboring town ! Each Hero must make a Cunning 6+ test. If successful, gain 10 XP. If failed, take D6+3 Sanity damage, ignoring Willpower. If no Hero passes this test, also add a Growing Dread card to the stack at the next Adventure.
10-11The End is Nigh !
The people are stocking up on supplies and weapons, feeling like the next big attack could come at any time ! All prices in Town are + $50 due to the increased demand.
12Rotten From Within
It has become clear that the officials running this town are twisted and tainted by their greed, and the very Dark Stone that they have been hoarding ! when they see something they want … they take it ! Roll a Random Hero to be singled out by the corrupt sherrif. That Hero must either hand over *P* Dark Stone or one item with a Dark Stone Icon, to pay off the ‘Law Man’ and his mutated gang of thugs. If you have neither, they open fire on you and you must escape town – take 2D6 Wounds ignoring Defense and your Town stay is over.